Hiring Your First Designer

Hiring your first designer is more than a tactical move, it’s a foundational decision that shapes how your product looks, feels, and functions. In the early stages of a startup, design is not just about pixels; it’s about translating vision into experience, simplifying complexity, and building trust with users. This guide walks founders through the key considerations when bringing on their first or founding designer.

Hiring Your First Designer

Hiring your first designer is more than a tactical move, it’s a foundational decision that shapes how your product looks, feels, and functions. In the early stages of a startup, design is not just about pixels; it’s about translating vision into experience, simplifying complexity, and building trust with users. This guide walks founders through the key considerations when bringing on their first or founding designer.

Hiring Your First Designer

Hiring your first designer is more than a tactical move, it’s a foundational decision that shapes how your product looks, feels, and functions. In the early stages of a startup, design is not just about pixels; it’s about translating vision into experience, simplifying complexity, and building trust with users. This guide walks founders through the key considerations when bringing on their first or founding designer.

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1. Understanding the Role: First Designer vs. Founding Designer

First Designer

A first designer usually joins after the product has some foundation. Their job is to improve what's already there. Polish the UI. Tighten the flows. Make the product usable and enjoyable.

What they bring:

  • Strong visual and interaction design skills

  • Ability to work with early prototypes and iterate fast

  • Comfort working closely with engineers

Founding Designer

A founding designer goes deeper. They're not just executing. They're a strategic partner who co-owns product direction, defines brand identity, and brings design thinking into every part of the company.

What they bring:

  • Product mindset with leadership potential

  • Ability to build design systems, brand language, and influence the roadmap

  • Comfort with ambiguity and early-stage chaos

  • Often receives 1 to 5% equity because of their foundational role

When to hire a founding designer:

  • Your product's value is driven by the experience

  • Brand and UX are core differentiators

  • You're building a design-forward culture from day one

2. When to Hire Your First Designer

Timing matters. Hire too early and you risk misalignment. Hire too late and you stack up design debt that's painful to fix.

Signs it's time:

  • You're stuck in Figma more than talking to users or investors

  • Feedback keeps pointing to friction in the product

  • Your MVP works but doesn't feel trustworthy or polished

  • You're about to scale and need consistency across user journeys

If full-time isn't feasible yet:

  • Freelancers can help prototype or polish quickly

  • Agencies can deliver a one-time brand or UX overhaul

  • Advisors or part-time consultants can bridge the gap while you search

3. Generalist or Specialist?

At early stage, generalists win.

Generalists: The Swiss Army Knife

  • Ideal for 0 to 1 stages

  • Can handle UI, branding, research, even light design ops

  • Agile, adaptable, pragmatic

Specialists: The Focused Craftspeople

  • Better suited for growth stage

  • Bring depth in one area like animation or UX writing

  • Complement a broader team, don't replace it

What a founding designer might own:

  • Design systems and visual identity

  • Product and growth experiments

  • Shaping and scaling design culture

  • Research, testing, and usability studies

4. Equity and Compensation

Designers who join early are betting on your vision. Compensate them like it.

Equity Ranges:

Role

Typical Equity

Founding Designer

1% to 5%

First Designer

0.1% to 1%

Salaries (US benchmarks):

  • Founding Designer: $120,000 to $180,000

  • First Designer: $90,000 to $140,000

Best practices:

  • Use equity cliffs and vesting tied to milestones

  • Be transparent about valuation, dilution, and upside

  • Offer learning budgets and autonomy. Those often matter more than perks.

5. Hiring Process That Works

Step 1: Portfolio First

Look for shipped products, not just Dribbble shots. Ask them to walk you through the thinking behind the work. Prioritize designers who explain trade-offs and decisions clearly.

Step 2: Behavioral Interview

Ask questions like:

  • How did you handle a time when engineering pushed back on a design?

  • Tell me about a product decision where design had real business impact.

  • How do you incorporate user feedback?

Watch for red flags. Avoid candidates who only talk about aesthetics. Look for curiosity, adaptability, and product sense.

Step 3: Practical Task

Give a short exercise. Redesign a user flow. Sketch an onboarding journey. Keep it to 2 to 4 hours max. Focus on thought process and clarity, not pixel-perfect polish.

6. Onboarding and Building Design Culture

Once they join, your job isn't done. You're building a creative culture together.

Set them up for success:

  • Give context. Product goals, user pain points, business constraints.

  • Share decision-making documents and user feedback.

  • Involve them in roadmap planning and sprint rituals.

Helpful tools:

  • Figma for design collaboration

  • Notion or Coda for documentation

  • Mixpanel or Hotjar for behavioral insights

Culture cues:

  • Run design reviews and cross-functional critiques

  • Make user testing a regular team ritual

  • Build systems early to avoid chaos later

7. Common Mistakes to Avoid

Mistake: Hiring for aesthetics over problem-solving Fix: Prioritize designers who think like product builders

Mistake: Hiring too late Fix: Don't wait until you're drowning in design debt

Mistake: Ignoring cultural alignment Fix: Watch how they collaborate with non-design teammates

Mistake: Not giving them real ownership Fix: Let them shape the product, not just decorate it

8. Looking Ahead: Scaling the Design Team

After your first hire:

  • Bring on researchers or motion designers for depth

  • Introduce a head of design once the team grows past 3 to 5 people

  • Document what works and turn it into a scalable system

To retain great designers:

  • Give them real influence, not just tasks

  • Offer clarity on growth. IC path, leadership track, or hybrid.

  • Keep the feedback loop active and honest

Final Takeaways for Founders

Be clear about what kind of designer your startup actually needs. Treat early designers like partners, not vendors. Build an environment where design thinking is valued from day one.

Don't settle for someone who can only make things pretty. Find someone who can make things work.

The right first designer won't just ship great screens. They'll help you build a product and a company that users love.

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Get notified whenever we publish new updates, insights, and articles. Be the first to discover fresh content, tips, and resources to help you elevate your projects.

Stay in the loop

Get notified whenever we publish new updates, insights, and articles. Be the first to discover fresh content, tips, and resources to help you elevate your projects.