1. Understanding the Role: First Designer vs. Founding Designer
First Designer
A first designer typically joins once the product foundation is laid and focuses on improving execution. They work under the founder’s vision to polish UI/UX, refine flows, and make the product usable and delightful.
Core Traits:
Strong visual and interaction design skills
Can work with early prototypes and iterate quickly
Comfortable collaborating closely with engineers
Founding Designer
A founding designer goes deeper. They’re a strategic partner who co-owns product direction, defines the brand identity, and brings design thinking into every corner of the company.
Core Traits:
Product-minded with leadership potential
Can build design systems, brand language, and influence product roadmap
Comfortable with ambiguity and early chaos
Often receives 1–5% equity due to their foundational role
When to hire a founding designer:
If your product’s value is experience-driven
If brand and user experience are core differentiators
If you’re building a design-forward company culture from the ground up
2. When to Hire Your First Designer
Timing matters. Too early, and you risk misalignment. Too late, and you accumulate design debt.
Common signals it’s time:
You’re stuck in Figma more than talking to users or investors
Feedback consistently highlights friction in your product
Your MVP is functional but lacks polish or trustworthiness
You’re about to scale and want consistency across user journeys
If full-time isn’t feasible yet:
Freelancers can help quickly prototype or polish
Agencies can deliver a one-time brand or UX overhaul
Advisors or part-time consultants can bridge the gap while you search
3. Generalist or Specialist?
In early-stage startups, generalists win.
Generalists: The Swiss Army Knife
Ideal for 0→1 stages
Can handle everything from UI to branding to design ops
Agile, adaptable, and pragmatic
Specialists: The Focused Craftspeople
Best suited for growth-stage startups
Bring depth in one domain (e.g. animation, UX writing)
Complement a broader team, not replace it
Example responsibilities for a founding designer:
Own design systems and visual identity
Collaborate on product and growth experiments
Shape and scale design culture
Lead research, testing, and usability studies
4. Equity and Compensation
Designers who join you early are taking a bet on your vision. Compensate accordingly.
Equity Ranges:
Role | Typical Equity |
---|---|
Founding Designer | 1% to 5% |
First Designer | 0.1% to 1% |
Salaries (US benchmarks):
Founding Designer: $120,000 to $180,000
First Designer: $90,000 to $140,000
Best Practices:
Use equity cliffs and vesting aligned to milestones
Be transparent about valuation, dilution, and upside
Offer learning budgets and autonomy—they often matter more than perks
5. Hiring Process That Works
Step 1: Portfolio First
Look for shipped products, not just Dribbble shots
Ask them to walk you through the thinking behind the design
Prioritize designers who explain trade-offs and decisions clearly
Step 2: Behavioral Interview
Ask questions like:
How did you handle a time when engineering pushed back on a design?
Tell me about a product decision where design had real business impact.
How do you incorporate user feedback?
Watch for red flags:
Avoid candidates who focus only on aesthetics
Seek out curiosity, adaptability, and product sense
Step 3: Practical Task
Give a short exercise: redesign a user flow, or sketch an onboarding journey.
2–4 hours max
Focus on thought process and clarity, not pixel-perfect polish
6. Onboarding and Building Design Culture
Once they join, your job isn’t done. You’re co-building a creative culture.
Set them up for success:
Provide context: product goals, user pain points, business constraints
Share decision-making documents and user feedback
Involve them in roadmap planning and sprint rituals
Helpful tools:
Figma for design collaboration
Notion or Coda for design documentation
Mixpanel or Hotjar for behavioral insights
Culture cues:
Encourage design reviews and cross-functional critiques
Make room for user testing as a team ritual
Create systems early to avoid chaos later
7. Common Mistakes to Avoid
Mistake: Hiring for aesthetics over problem-solving
Fix: Prioritize designers who think like product builders
Mistake: Hiring too late
Fix: Don’t wait until you're drowning in design debt
Mistake: Ignoring cultural alignment
Fix: Observe how they collaborate with non-design teammates
Mistake: Not giving them real ownership
Fix: Let them shape the product, not just decorate it
8. Looking Ahead: Scaling the Design Team
After your first hire:
Bring on researchers or motion designers for depth
Introduce a head of design once the team grows past 3–5 people
Document what works and turn it into a scalable system
To retain great designers:
Give them real influence, not just tasks
Offer clarity on growth: IC path, leadership track, or hybrid
Keep the feedback loop active and honest
Final Takeaways for Founders
Be clear about what kind of designer your startup truly needs
Treat early designers like partners, not vendors
Build a creative environment where design thinking is valued from day one
Don’t settle for someone who can only make things pretty - find someone who can make things work
The right first designer won’t just ship great screens. They’ll help you build a product and a company that users love.